Interface demos :
- bmpfont :
- using a TGLHUDText and TGLBitmapFont to
render 2D text
- rotating and scaling a 2D text

- camera :
- moving camera with the mouse (rotation
& translation)
- zooming/unzooming with the mouse wheel

- cameracontroller :
- A sample using TGLCameraController to
automate camera movement.

- console :
- using a console to type commands, and get
feedback.

- cursor :
- using a TGLHUDSprite as mouse cursor, with optional
alpha-blended trail
- loading and displaying a picture,
retrieving the color under the mouse


- gizmo :
- A gizmo is used to control the position,
- scaling and orientation of several objects.

- gizmoex :
- Demonstration of the extended gizmo
component.

- pick :
- finding which object(s) was picked with the
mouse in a GLSceneViewer
- coloring objects under the mouse pointer

- fadingintf :
- smoother, progressive coloring of objects
under the pointer
- using the OnProgress event

- fontcolor :
- using a color modulation to colorize and
fadein/fadeout 2D text
- using time events manager

- guidemo :
- A sample for the Gui interface system
- GLScene user interface to enable user to
change parameters.

- guipaint :
- The Simple Paint Program using Gui
components from GLScene.
- using GLScene gui

- simplenavigation :
- Demonstration of the Simple Navigation
component.
- No code required to add simple mouse
control to an application.

- winfont :
- using a TGLHUDText and TGLWindowsBitmapFont
to render 2D text
- rendering text to OpenGL with a TrueType
Font
