//--------------------------------------------------------------------------- #ifndef fSkeletalCH #define fSkeletalCH //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLS.Graph.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.Cadencer.hpp" #include "GLS.BaseClasses.hpp" #include "GLS.Coordinates.hpp" #include "GLS.Material.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.VectorFileObjects.hpp" //--------------------------------------------------------------------------- class TFormSkeletal : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *LabelFPS; TButton *BULongJump; TCheckBox *CheckBox1; TButton *BUHighJump; TRadioButton *RBWalk; TRadioButton *RBRun; TPanel *Panel2; TTrackBar *TrackBar1; TCheckBox *CBBlend; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLActor *Actor1; TGLDummyCube *DummyCube1; TGLXYZGrid *XYZGrid1; TGLCamera *GLCamera1; TGLMaterialLibrary *GLMaterialLibrary1; TTimer *Timer1; TGLCadencer *GLCadencer1; TGLAnimationControler *AnimationControler1; void __fastcall FormCreate(TObject *Sender); void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled); void __fastcall RBWalkClick(TObject *Sender); void __fastcall RBRunClick(TObject *Sender); void __fastcall BULongJumpClick(TObject *Sender); void __fastcall BUHighJumpClick(TObject *Sender); void __fastcall Actor1EndFrameReached(TObject *Sender); void __fastcall CBBlendClick(TObject *Sender); void __fastcall TrackBar1Change(TObject *Sender); void __fastcall CheckBox1Click(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations String baseAnimation; int mx, my; public: // User declarations __fastcall TFormSkeletal(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TFormSkeletal *FormSkeletal; //--------------------------------------------------------------------------- #endif