// // The graphics engine GLScene https://github.com/glscene // unit GLS.Sounds.Register; (* Design time registration code for the Sounds *) interface uses System.Classes, GLS.Sounds.BASS, GLS.Sounds.FMOD, GLS.Sounds.OpenAL, GLS.Sounds.WaveOut; procedure Register; // ------------------------------------------------------------------ implementation // ------------------------------------------------------------------ procedure Register; begin RegisterComponents('GLScene',[TGLSMBASS,TGLSMFMOD,TGLSMOpenAL,TGLSMWaveOut]); end; end.