GLScene AdvDemos
Advanced demos of GLScene
are advanced more complex applications. They are all heavily commented and tips
and tricks are dispensed on the fly.
Samples have been designed to run as smoothly
as possible with software using OpenGL.
All these samples are distributed
as free software, which basically means you can use them freely for free software.
GLScene demos should always be distributed as a whole, in their original package.
- ActorMS 3D :
- how easy to use milkshape animations
- animations also make use of MS3D's weighted vertexes needed to be more realistic
- model was made with MS3D, UVMapping and texturing with Paintshop

- Archipelago :
- illustrates TerrainRenderer with a material library
- used HeightTileFileHDS as primary elevation datasource
- and CustomHDS to attach texturing information to the elevation samples

- Christmas :
- made up from meshes, objects, lens-flares and particle effects
- audio engine BASS is used for the sound part

- Earth :
- texture maps have different resolutions
- atmospheric effect is rendered in GLDirectOpenGL1Render
- stars are built into the TGLSkyDome, constellations are rendered via a TGLLines

- Forest :
- the forest on islands in the sea
- water planes created using TGLDirectOpenGL object

- GLSViewer :
- viewer of models with textures
- used treeview with TImageList and TImageCollection

- IntensityMesh :
- interactive representation of Finite Element Analysis
- data usually is used to predict steel yielding
- multipass shader to overlay the model's wireframe using smoothed lines



