Extrusion :
- BendingCyl :
- uses TGLPipe, the circle extrusion component
- a bending cylinder getting fat/slim

- CutoutStar
:
- using TGLExtrusionSolid to render an extruded
object
- cutting out parts in a TGLExtrusionSolid (or
TGLMultiPolygon)

- NutsnBolts :
- a no-code, design-time only sample
rendering of a nut and accompanying bolt
- uses TGLRevolutionSolid, TCylinder and
TGLAnnulus to build both items

- Pawn :
- basic TGLRevolutionSolid use to make a
wood-textured pawn-like object
- interactive controls to check the effects
of various properties on visual aspect

- Tentacles
:
- using TGLPipe for weird tentacles effects,
per-node coloring
- adjusting ObjectStyle to speed up rendering
of constantly changing geometry

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