//--------------------------------------------------------------------------- #ifndef fcBunnyBumpH #define fcBunnyBumpH //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include "GLS.AsyncTimer.hpp" #include "GLS.BaseClasses.hpp" #include "GLSL.BumpShaders.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Coordinates.hpp" #include "GLS.Material.hpp" #include "GLS.Objects.hpp" #include "GLS.Scene.hpp" #include "GLS.VectorFileObjects.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.OpenGLAdapter.hpp" #include "JPeg.hpp" #include "GLS.FileOBJ.hpp" //--------------------------------------------------------------------------- class TFormBunny : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *Label1; TLabel *Label2; TLabel *LabelFPS; TComboBox *ComboBox1; TGroupBox *GroupBox1; TShape *Shape1; TShape *Shape2; TShape *Shape3; TCheckBox *CheckBox1; TCheckBox *CheckBox2; TCheckBox *CheckBox3; TCheckBox *cbSpin; TComboBox *ComboBox2; TGLScene *GLScene1; TGLDummyCube *DCLights; TGLLightSource *WhiteLight; TGLLightSource *RedLight; TGLLightSource *BlueLight; TGLFreeForm *Bunny; TGLCamera *Camera; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; TGLBumpShader *GLBumpShader1; TColorDialog *ColorDialog1; TGLAsyncTimer *AsyncTimer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall CheckBox1Click(TObject *Sender); void __fastcall Shape1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall ComboBox1Change(TObject *Sender); void __fastcall CheckBox2Click(TObject *Sender); void __fastcall CheckBox3Click(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall AsyncTimer1Timer(TObject *Sender); void __fastcall FormResize(TObject *Sender); void __fastcall GLSceneViewer1BeforeRender(TObject *Sender); void __fastcall ComboBox2Change(TObject *Sender); void __fastcall Shape2MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall Shape3MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); private: // User declarations int mx, my, dx, dy; bool IsInitialized; int StartHeight; public: // User declarations __fastcall TFormBunny(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TFormBunny *FormBunny; //--------------------------------------------------------------------------- #endif