object FormSkyShader: TFormSkyShader Left = 192 Top = 122 Caption = 'GLSL Sky' ClientHeight = 561 ClientWidth = 743 Color = clBlack Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] Icon.Data = { 0000010001002020100000000000E80200001600000028000000200000004000 0000010004000000000080020000000000000000000000000000000000000000 000000008000008000000080800080000000800080008080000080808000C0C0 C0000000FF0000FF000000FFFF00FF000000FF00FF00FFFF0000FFFFFF000000 0000000000000000000000000000000078000000000000000000000000000007 77800000000000000007800000000077CE78000000000000007CE800000007CC 77EE80000000000007C77E8000007C77CE77E8000007800077CCEE78000077CC 77EE8800007CE807CC7777EE80000077CE880000077CE78C77CCEE77E8000000 780000007CC77EE8CC7777EE7E800000000000077CCCEEE78CCCEE77EEE80000 0000007CC77CE77EE87777EEE88000000000077CCCC77EEEE78CEEE880000000 00007CC77CCCEEE77EE8E8800000000000077CCCC77CE77EEEE7800000000000 007CC77CCCC77EEEE77EE80000000000077CCCC77CCCEEE77EEEE78000000000 7CC77CCCC77CE77EEEE77EE8000000077CCCC77CCCC77EEEE77EEEE78000007C C77CCCC77CCCEEE77EEEE77EE800077CCCC77CCCC77CE77EEEE77EEEE7807CC7 7CCCC77CCCC77EEEE77EEEE77EE87CCCC77CCCC77CCCEEE77EEEE77EEEE8077C CCC77CCCC77CE77EEEE77EEEE88000077CCCC77CCCC77EEEE77EEEE880000000 077CCCC77CCCEEE77EEEE8800000000000077CCCC77CE77EEEE8800000000000 0000077CCCC77EEEE880000000000000000000077CCCEEE88000000000000000 00000000077CE880000000000000000000000000000780000000000000000000 000000000000000000000000000000000000000000000000000000000000FFFF FFFFF3FFFFFFE1FFFE7FC0FFFC3F807FF81F003E700F003C2007C0F80003F3F0 0001FFE00000FFC00001FF800007FF00001FFE00007FFC00003FF800001FF000 000FE0000007C000000380000001000000000000000080000001E0000007F800 001FFE00007FFF8001FFFFE007FFFFF81FFFFFFE7FFFFFFFFFFFFFFFFFFF} Position = poScreenCenter OnCreate = FormCreate TextHeight = 13 object SceneViewer: TGLSceneViewer Left = 0 Top = 0 Width = 743 Height = 561 Camera = Camera Buffer.BackgroundColor = clBlack Buffer.ContextOptions = [roDoubleBuffer, roRenderToWindow, roNoColorBufferClear] FieldOfView = 150.060897827148400000 PenAsTouch = False Align = alClient TabOrder = 0 ExplicitWidth = 609 ExplicitHeight = 429 end object GLScene1: TGLScene Left = 88 Top = 16 object DummyCam: TGLDummyCube CubeSize = 1.000000000000000000 object Camera: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 75.000000000000000000 TargetObject = DummyCam Position.Coordinates = {0000004000004040000080400000803F} end end object DirectOGL: TGLDirectOpenGL UseBuildList = False OnRender = DirectOGLRender Blend = False object Thor: TGLTorus Direction.Coordinates = {00000000F304353FF304353F00000000} PitchAngle = 45.000000000000000000 Position.Coordinates = {0000004000000000000000000000803F} Up.Coordinates = {00000000F304353FF30435BF00000000} Visible = False MajorRadius = 1.000000000000000000 MinorRadius = 0.300000011920929000 Rings = 64 Sides = 32 StopAngle = 360.000000000000000000 Parts = [toSides, toStartDisk, toStopDisk] end object Sphere: TGLSphere Position.Coordinates = {000000C000000000000000000000803F} Up.Coordinates = {000080270000803F0000008000000000} Visible = False Radius = 0.699999988079071000 Slices = 32 Stacks = 32 end object Sky: TGLSphere Material.Texture.ImageClassName = 'TGLCompositeImage' Material.Texture.Image.Width = 256 Material.Texture.Image.Height = 256 Material.Texture.Image.Depth = 0 Visible = False NormalDirection = ndInside Radius = 0.500000000000000000 end end end object Cadencer: TGLCadencer Scene = GLScene1 Enabled = False SleepLength = 1 OnProgress = CadencerProgress Left = 88 Top = 80 end end