//--------------------------------------------------------------------------- #ifndef fActorProxyCH #define fActorProxyCH //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLS.Scene.hpp" #include "GLS.SceneViewer.hpp" #include "GLS.VectorFileObjects.hpp" #include "GLS.Objects.hpp" #include "GLS.GeomObjects.hpp" #include "GLS.ProxyObjects.hpp" #include "Stage.VectorGeometry.hpp" #include "GLS.Cadencer.hpp" #include "GLS.Texture.hpp" #include "GLS.Material.hpp" #include "GLS.Coordinates.hpp" #include "GLS.BaseClasses.hpp" #include "GLS.FileSMD.hpp" #include "Stage.Utils.hpp" #include "GLS.BaseClasses.hpp" //--------------------------------------------------------------------------- class TFormActorProxy : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TCheckBox *chbActorsAreTurning; TGLScene *GLScene1; TGLDummyCube *dcInvisible; TGLActor *MasterActor; TGLDummyCube *dcShow; TGLActorProxy *GLActorProxy1; TGLArrowLine *GLArrowLine1; TGLActorProxy *GLActorProxy2; TGLArrowLine *GLArrowLine2; TGLSphere *GLSphere1; TGLArrowLine *GLArrowLine3; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLMaterialLibrary *GLMaterialLibrary1; TGLCadencer *GLCadencer1; TTimer *Timer1; TCheckBox *chbShowMasterActor; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations int mouseX,mouseY; void __fastcall DoRaycastStuff(); public: // User declarations __fastcall TFormActorProxy(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TFormActorProxy *FormActorProxy; //--------------------------------------------------------------------------- #endif