Movements demos :
- Column :
- run-time creation of objects
- framerate independant procedural motion

- Events :
- rotates "bars" using
time-programmed events
- fixed-time and variable-time motion

- Hierarchy :
- moving hierarchically related objects
- using the DummyCube

- Manual :
- moving objects using their Position property
- monitoring frame rate
- using TGLAsyncTimer for fast & smooth
movement

- Objmove
:
- moving objects with the mouse (pick and
dragg)
- using projection methods (3D<->2D)

- PointTo :
- using PointTo to make an object point
toward another
- framerate independant motion

- Pong :
- a 3D adaptation of the classic game
- basic, mouse-driven object movement
- framerate independant motion

- Smoothnavigator :
- using the Smooth Navigator
- to provide smoothed camera movement

- Tweening :
- Original Tweener
(caurina.transitions.Tweener) is a Class used to create tweenings
- and other transitions via ActionScript code
for projects built on the Flash platform.
- Current demo is an example with
implementation of the tweener library in GLS.AnimationUtils unit

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