unit fEventsD; interface uses System.Classes, System.SysUtils, Vcl.Graphics, Vcl.Controls, Vcl.Forms, Vcl.StdCtrls, Vcl.ComCtrls, Vcl.ExtCtrls, GLS.Scene, GLS.Objects, GLS.Texture, GLS.Cadencer, GLS.SceneViewer, GLS.TimeEventsMgr, GLS.Coordinates, GLS.BaseClasses; type TFormEvents = class(TForm) GLSceneViewer1: TGLSceneViewer; GLScene1: TGLScene; Camera1: TGLCamera; Cube1: TGLCube; Timer1: TTimer; GLCadencer1: TGLCadencer; GLTimeEventsMGR1: TGLTimeEventsMGR; Cube2: TGLCube; DummyCube1: TGLDummyCube; Cube3: TGLCube; StatusBar: TStatusBar; procedure Timer1Timer(Sender: TObject); procedure GLTimeEventsMGR1Events0Event(event: TTimeEvent); procedure GLTimeEventsMGR1Events1Event(event: TTimeEvent); procedure GLTimeEventsMGR1Events2Event(event: TTimeEvent); procedure GLTimeEventsMGR1Events3Event(event: TTimeEvent); procedure GLTimeEventsMGR1Events4Event(event: TTimeEvent); procedure GLTimeEventsMGR1Events5Event(event: TTimeEvent); end; var FormEvents: TFormEvents; implementation {$R *.dfm} procedure TFormEvents.Timer1Timer(Sender: TObject); begin StatusBar.Panels[0].Text := 'Time:'; StatusBar.Panels[0].Width := 50; StatusBar.Panels[1].Text := FloatToStrF(GLCadencer1.CurrentTime,ffFixed, 10, 2); GLSceneViewer1.ResetPerformanceMonitor; end; procedure TFormEvents.GLTimeEventsMGR1Events0Event(event: TTimeEvent); begin Cube1.RollAngle := event.ElapsedTime * 180 / 3; end; procedure TFormEvents.GLTimeEventsMGR1Events1Event(event: TTimeEvent); begin Cube2.RollAngle := event.TickCount / 499 * 180; end; procedure TFormEvents.GLTimeEventsMGR1Events2Event(event: TTimeEvent); begin Cube3.RollAngle := 90; end; procedure TFormEvents.GLTimeEventsMGR1Events3Event(event: TTimeEvent); begin Cube1.RollAngle := event.TickCount / 4 * 90; end; procedure TFormEvents.GLTimeEventsMGR1Events4Event(event: TTimeEvent); begin Cube2.RollAngle := event.TickCount / 20 * 90; end; procedure TFormEvents.GLTimeEventsMGR1Events5Event(event: TTimeEvent); begin Cube3.RollAngle := event.TickCount / 200 * 90; end; end.