object FormHierarchy: TFormHierarchy Left = 204 Top = 101 Caption = 'Hierarchy' ClientHeight = 462 ClientWidth = 594 Color = clBtnFace Constraints.MinHeight = 200 Constraints.MinWidth = 320 Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] Position = poScreenCenter OnCloseQuery = FormCloseQuery OnCreate = FormCreate OnResize = FormResize DesignSize = ( 594 462) TextHeight = 13 object SceneViewer: TGLSceneViewer Left = 0 Top = 0 Width = 594 Height = 462 Camera = Camera Buffer.BackgroundColor = clSilver FieldOfView = 133.184387207031300000 PenAsTouch = False Align = alClient TabOrder = 0 end object CBPlay: TCheckBox Left = 267 Top = 18 Width = 42 Height = 16 Anchors = [akLeft, akBottom] Caption = 'Play' TabOrder = 1 end object GLScene1: TGLScene Left = 80 Top = 24 object Camera: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 100.000000000000000000 TargetObject = dcSun Position.Coordinates = {000020410000A040000020410000803F} end object LightSource: TGLLightSource ConstAttenuation = 1.000000000000000000 SpotCutOff = 180.000000000000000000 end object dcSun: TGLDummyCube CubeSize = 1.000000000000000000 object Sun: TGLSphere Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F} Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F} ShowAxes = True Radius = 0.500000000000000000 end end object dcEarth: TGLDummyCube CubeSize = 2.000000000000000000 object Earth: TGLSphere Material.FrontProperties.Diffuse.Color = {0000003F0000003F0000803F0000803F} Material.FrontProperties.Emission.Color = {0000000000000000AE47213F0000803F} Position.Coordinates = {0000404000000000000000000000803F} Radius = 0.300000011920929000 object dcMoon: TGLDummyCube Direction.Coordinates = {00000000F304353FF304353F00000000} Up.Coordinates = {00000000F304353FF30435BF00000000} CubeSize = 1.000000000000000000 object Moon: TGLSphere Position.Coordinates = {0000803F00000000000000000000803F} Radius = 0.100000001490116100 end end end end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 100 Top = 110 end object GLSimpleNavigation1: TGLSimpleNavigation Form = Owner GLSceneViewer = SceneViewer FormCaption = 'Hierarchy - %FPS' KeyCombinations = < item ShiftState = [ssLeft, ssRight] Action = snaZoom end item ShiftState = [ssLeft] Action = snaMoveAroundTarget end item ShiftState = [ssRight] Action = snaMoveAroundTarget end> Left = 40 Top = 258 end object GLMaterialLibrary1: TGLMaterialLibrary Materials = < item Name = 'Sun' Tag = 0 end item Name = 'Earth' Tag = 0 end item Name = 'Moon' Tag = 0 end> Left = 360 Top = 88 end end