object FormManual: TFormManual Left = 0 Top = 0 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Caption = 'Manual' ClientHeight = 623 ClientWidth = 800 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -19 Font.Name = 'Tahoma' Font.Style = [] OnResize = FormResize PixelsPerInch = 168 DesignSize = ( 800 623) TextHeight = 23 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 800 Height = 579 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Camera = GLCamera1 Buffer.BackgroundColor = clSilver FieldOfView = 141.887802124023400000 PenAsTouch = False Align = alClient TabOrder = 0 end object TrackBar: TTrackBar Left = 0 Top = 579 Width = 800 Height = 44 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Align = alBottom Max = 360 PageSize = 10 Frequency = 10 TabOrder = 1 ThumbLength = 26 OnChange = TrackBarChange end object CBPlay: TCheckBox Left = 11 Top = 485 Width = 71 Height = 30 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 Anchors = [akLeft, akBottom] Caption = 'Play' Checked = True State = cbChecked TabOrder = 2 end object StaticText1: TStaticText Left = 28 Top = 28 Width = 68 Height = 27 Margins.Left = 5 Margins.Top = 5 Margins.Right = 5 Margins.Bottom = 5 BorderStyle = sbsSingle Caption = '??? FPS' TabOrder = 3 end object GLScene1: TGLScene Left = 16 Top = 48 object Cube1: TGLCube Material.FrontProperties.Ambient.Color = {0000000000000000000000000000803F} Material.FrontProperties.Diffuse.Color = {0000000000000000000000000000803F} Material.FrontProperties.Emission.Color = {0000803F0000803F000000000000803F} end object Cube2: TGLCube Material.FrontProperties.Diffuse.Color = {8786063F8786063F0000803F0000803F} Material.FrontProperties.Emission.Color = {0000000000000000A1A0203F0000803F} Position.Coordinates = {0000404000000000000000000000803F} CubeSize = {0000003F0000003F0000003F} end object Cube3: TGLCube Position.Coordinates = {000040400000803F000000000000803F} CubeSize = {CDCC4C3ECDCC4C3ECDCC4C3E} end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 SpotCutOff = 180.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 100.000000000000000000 TargetObject = Cube1 Position.Coordinates = {000020410000A040000020410000803F} end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 16 Top = 80 end end