{ Example showing usage of GLBlur Adding it to the scene root will blur all the scene. Adding a GLBlur to an object will make it blur only that object (note that you might need to sort objects to avoid z-order issues or you can set GLScene1.ObjectSorting = osRenderFarthestFirst) You can choose a GLBlur effect from the "presets" property or set the parameters yourself (see GLBlur.pas) } program BlurD; uses Forms, fBlurD in 'fBlurD.pas' {FormBlur}; {$R *.res} begin Application.Initialize; Application.CreateForm(TFormBlur, FormBlur); Application.Run; end.