object frmQuadtreeVisCulling: TfrmQuadtreeVisCulling Left = 297 Top = 155 Caption = 'Quadtree Visibility Culling' ClientHeight = 436 ClientWidth = 632 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [] KeyPreview = True Position = poScreenCenter WindowState = wsMaximized OnCreate = FormCreate OnDestroy = FormDestroy OnKeyPress = FormKeyPress TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 41 Width = 632 Height = 395 Camera = GLCamera1 Buffer.FogEnvironment.FogStart = 3000.000000000000000000 Buffer.FogEnvironment.FogEnd = 3950.000000000000000000 Buffer.BackgroundColor = clWhite Buffer.Lighting = False FieldOfView = 151.586471557617200000 PenAsTouch = False Align = alClient TabOrder = 0 end object Panel1: TPanel Left = 224 Top = 216 Width = 185 Height = 49 TabOrder = 1 object Label1: TLabel Left = 8 Top = 8 Width = 82 Height = 13 Caption = 'Generating Trees' end object ProgressBar1: TProgressBar Left = 8 Top = 24 Width = 169 Height = 17 TabOrder = 0 end end object Panel2: TPanel Left = 0 Top = 0 Width = 632 Height = 41 Align = alTop TabOrder = 2 object Label2: TLabel Left = 344 Top = 9 Width = 32 Height = 13 Caption = 'Label2' end object cbUseQuadtree: TCheckBox Left = 16 Top = 8 Width = 65 Height = 17 Caption = 'Quadtree' Checked = True State = cbChecked TabOrder = 0 end object cbUseExtendedFrustum: TCheckBox Left = 96 Top = 8 Width = 105 Height = 17 Caption = 'E&xtended Frustum' Checked = True State = cbChecked TabOrder = 1 end object cbShowQuadtree: TCheckBox Left = 224 Top = 8 Width = 97 Height = 17 Caption = 'Show &Quadtree' TabOrder = 2 OnClick = cbShowQuadtreeClick end end object GLScene1: TGLScene Left = 36 Top = 56 object GLSkyDome1: TGLSkyDome Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {0000000000000000000080BF00000000} Bands = < item StartColor.Color = {0000803F0000803F0000803F0000803F} StopAngle = 15.000000000000000000 end item StartAngle = 15.000000000000000000 StopAngle = 90.000000000000000000 StopColor.Color = {938C0C3E938C0C3E938E0E3F0000803F} Stacks = 4 end> Stars = <> end object GLTerrainRenderer1: TGLTerrainRenderer Material.MaterialLibrary = GLMaterialLibrary1 Material.LibMaterialName = '1' Direction.Coordinates = {000000000000803F0000000000000000} Scale.Coordinates = {00000042000000420000004000000000} Up.Coordinates = {00000000000000000000803F00000000} HeightDataSource = GLBitmapHDS1 TileSize = 32 TilesPerTexture = 8.000000000000000000 ContourWidth = 0 end object queryVisible: TGLDirectOpenGL UseBuildList = False OnRender = queryVisibleRender Blend = False end object GLDirectOpenGL1: TGLDirectOpenGL UseBuildList = False Blend = False end object trees: TGLDummyCube CubeSize = 1.000000000000000000 end object GLHUDText1: TGLHUDText Position.Coordinates = {0000804000008040000000000000803F} BitmapFont = GLWindowsBitmapFont1 Text = '0' Rotation = 0.000000000000000000 end object tree: TGLSprite Material.BlendingMode = bmTransparency Material.Texture.ImageAlpha = tiaSuperBlackTransparent Material.Texture.TextureMode = tmReplace Material.Texture.Disabled = False Width = 280.000000000000000000 Height = 300.000000000000000000 Rotation = 0.000000000000000000 end object GLDirectOpenGL2: TGLDirectOpenGL Visible = False UseBuildList = False OnRender = GLDirectOpenGL2Render Blend = False end object GLSphere1: TGLSphere Position.Coordinates = {00000000000000000000FAC30000803F} Visible = False Radius = 90.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 4000.000000000000000000 FocalLength = 50.000000000000000000 Position.Coordinates = {0000000000000000000020410000803F} end end object GLBitmapHDS1: TGLBitmapHDS MaxPoolSize = 0 Left = 220 Top = 60 end object GLMaterialLibrary1: TGLMaterialLibrary Materials = < item Name = '1' Tag = 0 Material.Texture.TextureMode = tmReplace Material.Texture.Disabled = False Texture2Name = '2' end item Name = '2' Tag = 0 Material.Texture.TextureMode = tmModulate Material.Texture.Disabled = False end> Left = 32 Top = 156 end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 128 Top = 56 end object GLNavigator1: TGLNavigator VirtualUp.Coordinates = {000000000000803F000000000000803F} MovingObject = GLCamera1 UseVirtualUp = True AutoUpdateObject = True Left = 284 Top = 152 end object GLUserInterface1: TGLUserInterface MouseSpeed = 12.000000000000000000 GLNavigator = GLNavigator1 Left = 316 Top = 64 end object Timer1: TTimer OnTimer = Timer1Timer Left = 424 Top = 156 end object GLWindowsBitmapFont1: TGLWindowsBitmapFont Font.Charset = DEFAULT_CHARSET Font.Color = clWhite Font.Height = -13 Font.Name = 'MS Sans Serif' Font.Style = [] Left = 160 Top = 152 end end