object FormMultiProxy: TFormMultiProxy Left = 164 Top = 112 Caption = 'Multi Proxy' ClientHeight = 444 ClientWidth = 683 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -14 Font.Name = 'MS Sans Serif' Font.Style = [] Position = poScreenCenter OnCreate = FormCreate PixelsPerInch = 120 TextHeight = 16 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 75 Width = 683 Height = 369 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Camera = GLCamera Buffer.BackgroundColor = clGray FieldOfView = 123.084136962890600000 PenAsTouch = False Align = alClient TabOrder = 0 end object Panel1: TPanel Left = 0 Top = 0 Width = 683 Height = 75 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Align = alTop BevelOuter = bvLowered Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -14 Font.Name = 'Arial' Font.Style = [] ParentFont = False TabOrder = 1 object LabelFPS: TLabel Left = 580 Top = 10 Width = 27 Height = 16 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Caption = 'FPS' end object RBUseLODs: TRadioButton Left = 110 Top = 10 Width = 161 Height = 21 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Caption = 'Use 3 Levels of Detail' Checked = True TabOrder = 0 TabStop = True OnClick = RBUseLODsClick end object RBHighRes: TRadioButton Left = 110 Top = 30 Width = 161 Height = 21 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Caption = 'Force High Resolution' TabOrder = 1 OnClick = RBUseLODsClick end object CBColorize: TCheckBox Left = 300 Top = 10 Width = 121 Height = 21 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Caption = 'Colorize LODs' Checked = True State = cbChecked TabOrder = 2 OnClick = RBUseLODsClick end object RBLowRes: TRadioButton Left = 110 Top = 50 Width = 161 Height = 21 Margins.Left = 4 Margins.Top = 4 Margins.Right = 4 Margins.Bottom = 4 Caption = 'Force Low Resolution' TabOrder = 3 OnClick = RBUseLODsClick end end object GLScene: TGLScene Left = 24 Top = 72 object DCTarget: TGLDummyCube CubeSize = 1.000000000000000000 object GLParticles: TGLParticles Direction.Coordinates = {0000000000000000FFFF7F3F00000000} Position.Coordinates = {0000000000000040000000000000803F} RollAngle = -5.000000000000000000 Up.Coordinates = {B97EB23D9E067F3F0000000000000000} CubeSize = 1.000000000000000000 object MPSphere: TGLMultiProxy OnProgress = MPSphereProgress MasterObjects = < item MasterObject = SPHighRes DistanceMax = 20.000000000000000000 end item MasterObject = SPMedRes DistanceMin = 20.000000000000000000 DistanceMax = 60.000000000000000000 end item MasterObject = SPLowRes DistanceMin = 60.000000000000000000 DistanceMax = 99999.000000000000000000 end> end end end object DCReferences: TGLDummyCube Visible = False CubeSize = 1.000000000000000000 object SPHighRes: TGLSphere Radius = 0.500000000000000000 Slices = 32 Stacks = 32 end object SPMedRes: TGLSphere Radius = 0.500000000000000000 end object SPLowRes: TGLSphere Radius = 0.500000000000000000 Slices = 8 Stacks = 8 end end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {00004842000020420000F0410000803F} SpotCutOff = 180.000000000000000000 end object GLCamera: TGLCamera DepthOfView = 200.000000000000000000 FocalLength = 100.000000000000000000 TargetObject = DCTarget Position.Coordinates = {0000F04100004040000000400000803F} end end object GLCadencer: TGLCadencer Scene = GLScene TimeMultiplier = 0.500000000000000000 Left = 24 Top = 128 end object Timer1: TTimer OnTimer = Timer1Timer Left = 152 Top = 72 end end