Sprites demos :
- caterpillar :
- classic additive-blended
"caterpillar" orbiting a pulsating "sun"
- loading a texture at run time, dynamic
object creation
- window size independance (auto-adjustment
of focal length)

- particles :
- how to make use of using GLScene's particle
system component
- use of cadencer and behaviour for code-less
animation
- a little bit of eye-candy, make a
screen-saver out of it 8)

- FountainParticles :
- using GLScene's particles system component
- with cadencer and behaviour for animation

- imposter :
- how to make use of using GLScene's
TGLStaticImposterBuilder component
- Teapots as far as the eye can see in every
2D direction

imposters :
- using FreeForms with sprites for making imposters

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