//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLScene.hpp" #include "GLObjects.hpp" #include "GLCadencer.hpp" #include "GLWin32Viewer.hpp" #include "GLDCE.hpp" #include "GLMaterial.hpp" #include "GLTexture.hpp" #include "GLHeightData.hpp" #include "GLTerrainRenderer.hpp" #include "GLVectorFileObjects.hpp" #include "GLBitmapFont.hpp" #include "GLWindowsFont.hpp" #include "GLHUDObjects.hpp" #include "GLCrossPlatform.hpp" #include "GLCoordinates.hpp" #include "GLBaseClasses.hpp" #include "GLRenderContextInfo.hpp" #include "GLKeyBoard.hpp" #include "GLState.hpp" #include "GLVectorGeometry.hpp" #include "GLContext.hpp" #include "GLEllipseCollision.hpp" #include "GLUtils.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLLightSource *GLLightSource2; TGLTerrainRenderer *Terrain; TGLPlane *Ground; TGLDummyCube *Balls; TGLFreeForm *moMushroom; TGLDummyCube *Mushrooms; TGLCube *GLCube1; TGLDirectOpenGL *GLDirectOpenGL1; TGLDummyCube *Player; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLActor *GLActor1; TGLSphere *GLSphere1; TGLHUDText *GLHUDText1; TGLHUDText *HelpShadow; TGLHUDText *Help; TGLCadencer *GLCadencer1; TGLDCEManager *GLDCEManager1; TGLBitmapHDS *GLBitmapHDS1; TGLWindowsBitmapFont *GLWindowsBitmapFont1; TTimer *Timer1; TGLMaterialLibrary *GLMatLib; void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall FormShow(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall PlayerBehaviours0Collision(TObject *Sender, TGLBaseSceneObject *ObjectCollided, TDCECollision &CollisionInfo); void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); private: // User declarations int mx, my; bool Jumped; void Load(); void HandleKeys(); void HandleAnimation(); void AddBall(); void AddMushrooms(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif