object Form1: TForm1 Left = 0 Top = 0 Caption = 'Canvas' ClientHeight = 367 ClientWidth = 558 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object Bevel1: TBevel Left = 270 Top = 67 Width = 2 Height = 273 end object PaintBox: TPaintBox Left = 278 Top = 71 Width = 256 Height = 256 end object GLSceneViewer: TGLSceneViewer Left = 8 Top = 71 Width = 256 Height = 256 Camera = GLCamera1 Buffer.Lighting = False FieldOfView = 137.326278686523400000 TabOrder = 0 end object Panel1: TPanel Left = 0 Top = 0 Width = 558 Height = 65 Align = alTop TabOrder = 1 object LAGLCanvas: TLabel Left = 8 Top = 48 Width = 73 Height = 13 Caption = 'GLCanvas: N/A' end object LAGDI: TLabel Left = 272 Top = 48 Width = 43 Height = 13 Caption = 'GDI: N/A' end object BULines: TButton Left = 8 Top = 8 Width = 73 Height = 25 Caption = '20k Lines' TabOrder = 0 OnClick = BULinesClick end object BUEllipses: TButton Left = 88 Top = 8 Width = 73 Height = 25 Caption = '20k Ellipses' TabOrder = 1 OnClick = BUEllipsesClick end object BURects: TButton Left = 168 Top = 8 Width = 73 Height = 25 Caption = '20k Rects' TabOrder = 2 OnClick = BURectsClick end object BUArc: TButton Left = 168 Top = 35 Width = 73 Height = 25 Caption = '20k Arcs' TabOrder = 3 OnClick = BUArcClick end object BUPoints: TButton Left = 248 Top = 8 Width = 73 Height = 25 Caption = '200k Points' TabOrder = 4 OnClick = BUPointsClick end object BUTextOut: TButton Left = 328 Top = 8 Width = 73 Height = 25 Caption = '20k TextOut' TabOrder = 5 OnClick = BUTextOutClick end object RBPenWidth1: TRadioButton Left = 432 Top = 8 Width = 89 Height = 17 Caption = 'Pen Width = 1' Checked = True TabOrder = 6 TabStop = True end object RBPenWidth2: TRadioButton Left = 432 Top = 24 Width = 89 Height = 17 Caption = 'Pen Width = 2' TabOrder = 7 end end object GLScene1: TGLScene Left = 48 Top = 88 object GLDirectOpenGL1: TGLDirectOpenGL UseBuildList = False OnRender = GLDirectOpenGL1Render Blend = False end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 end end object WindowsBitmapFont: TGLWindowsBitmapFont Font.Charset = DEFAULT_CHARSET Font.Color = clWhite Font.Height = -11 Font.Name = 'Arial' Font.Style = [] Left = 136 Top = 88 end end