//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLBehaviours.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLObjects.hpp" #include "GLParticles.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TGLCadencer *GLCadencer1; TTimer *Timer1; TGLScene *GLScene1; TGLParticles *GLParticles1; TGLDummyCube *DummyCube1; TGLSprite *Sprite1; TGLCamera *GLCamera1; void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLDummyCube1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLParticles1ActivateParticle(TObject *Sender, TGLBaseSceneObject *particle); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations int mx, my; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif