//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLAsyncTimer.hpp" #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCgShader.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLVectorFileObjects.hpp" #include "GLWin32Viewer.hpp" #include "GLFileMD2.hpp" #include "GLUtils.hpp" #include "CgGL.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLDummyCube *GLDummyCube1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLActor *GLActor1; TCgShader *CgCellShader; TGLMaterialLibrary *GLMaterialLibrary1; TGLCadencer *GLCadencer1; TGLAsyncTimer *AsyncTimer1; void __fastcall FormCreate(TObject *Sender); void __fastcall CgCellShaderApplyVP(TCgProgram *CgProgram, TObject *Sender); void __fastcall CgCellShaderInitialize(TCustomCgShader *CgShader); void __fastcall CgCellShaderApplyFP(TCgProgram *CgProgram, TObject *Sender); void __fastcall CgCellShaderUnApplyFP(TCgProgram *CgProgram); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall AsyncTimer1Timer(TObject *Sender); private: // User declarations int mx,my; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif