//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include "OpenGL1x.hpp" #include "GLContext.hpp" #include "GLRenderContextInfo.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *Label1; TLabel *Label2; TLabel *Label3; TLabel *LabelFPS; TCheckBox *CheckBox1; TGLScene *GLScene1; TGLDummyCube *GLDummyCube1; TGLCube *GLCube1; TGLCylinder *GLCylinder1; TGLDummyCube *GLDummyCube2; TGLCube *GLCube2; TGLDirectOpenGL *OGLBeginQueries; TGLDummyCube *dcTestObjects; TGLTorus *GLTorus1; TGLCone *GLCone1; TGLDirectOpenGL *OGLEndQueries; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLCadencer *GLCadencer1; TTimer *Timer1; void __fastcall FormDestroy(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1BeforeRender(TObject *Sender); void __fastcall OGLBeginQueriesRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall OGLEndQueriesRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations TGLTimerQueryHandle *TimerQuery; TGLOcclusionQueryHandle *OcclusionQuery; TGLBooleanOcclusionQueryHandle *bOcclusionQuery; bool queriesCreated; bool timerQuerySupported; int timeTaken; // in nanoseconds int samplesPassed; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif