//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *Viewer; TPanel *Panel1; TLabel *Label1; TLabel *LabelFPS; TButton *Button1; TCheckBox *CheckBox1; TCheckBox *CheckBox2; TGLScene *GLScene; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLLightSource *GLLightSource2; TGLDummyCube *GLDummyCube1; TGLDummyCube *DCCamTarg; TGLDummyCube *DCCube1; TGLCube *GLCube1; TGLLines *GLLines1; TGLPoints *GLPoints1; TGLCadencer *GLCadencer; TTimer *Timer1; TGLMaterialLibrary *GLMaterialLibrary; void __fastcall FormCreate(TObject *Sender); void __fastcall Button1Click(TObject *Sender); void __fastcall CheckBox1Click(TObject *Sender); void __fastcall GLCadencerProgress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall Timer1Timer(TObject *Sender); void __fastcall ViewerMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled); void __fastcall ViewerMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall FormResize(TObject *Sender); void __fastcall FormKeyPress(TObject *Sender, System::WideChar &Key); private: // User declarations int mdx, mdy; TAffineVector BoxPos, BoxScale, RayStart, RayDir; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif