//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLExtrusion.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include #include #include "GLUtils.hpp" #include "Jpeg.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *Label1; TLabel *Label3; TLabel *Label4; TLabel *Label2; TLabel *LabelTri; TCheckBox *CheckBox1; TCheckBox *CheckBox2; TCheckBox *CheckBox3; TCheckBox *CheckBox4; TTrackBar *TrackBar2; TTrackBar *TrackBar3; TTrackBar *TrackBar1; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLDummyCube *DummyCube1; TGLRevolutionSolid *RotationSolid1; TGLCamera *GLCamera1; TTimer *Timer1; void __fastcall FormCreate(TObject *Sender); void __fastcall CheckBox1Click(TObject *Sender); void __fastcall CheckBox2Click(TObject *Sender); void __fastcall CheckBox3Click(TObject *Sender); void __fastcall CheckBox4Click(TObject *Sender); void __fastcall TrackBar1Change(TObject *Sender); void __fastcall TrackBar2Change(TObject *Sender); void __fastcall TrackBar3Change(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); private: // User declarations int mx,my; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif