object Form1: TForm1 Left = 0 Top = 0 Caption = 'GLSL Shader Component' ClientHeight = 409 ClientWidth = 562 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False Position = poScreenCenter WindowState = wsMaximized OnClose = FormClose OnCreate = FormCreate PixelsPerInch = 96 TextHeight = 13 object Viewer: TGLSceneViewer Left = 0 Top = 0 Width = 562 Height = 380 Camera = Camera Buffer.BackgroundColor = clBackground Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow] Buffer.AntiAliasing = aaNone Buffer.DepthPrecision = dp24bits Buffer.ColorDepth = cd24bits FieldOfView = 142.227828979492200000 Align = alClient TabOrder = 0 end object Panel1: TPanel Left = 0 Top = 380 Width = 562 Height = 29 Align = alBottom TabOrder = 1 object LightMovingCheckBox: TCheckBox Left = 8 Top = 8 Width = 97 Height = 17 Caption = 'Light is Moving' Checked = True Color = clBtnFace ParentColor = False State = cbChecked TabOrder = 0 end object ShadeEnabledCheckBox: TCheckBox Left = 288 Top = 8 Width = 97 Height = 17 Caption = 'Shader Enabled' Checked = True State = cbChecked TabOrder = 1 OnClick = ShadeEnabledCheckBoxClick end object PitchRollTurnCheckBox: TCheckBox Left = 112 Top = 8 Width = 137 Height = 17 Caption = 'Pitch-Roll-Turn Enabled' TabOrder = 2 end end object Scene: TGLScene ObjectsSorting = osNone Left = 24 Top = 16 object GUICube: TGLDummyCube CubeSize = 1.000000000000000000 object GLArrowLine1: TGLArrowLine Position.Coordinates = {00000000000000000000C8420000803F} Scale.Coordinates = {0000A0410000A0410000A04100000000} BottomRadius = 0.100000001490116100 Height = 1.000000000000000000 TopRadius = 0.100000001490116100 TopArrowHeadHeight = 0.500000000000000000 TopArrowHeadRadius = 0.200000002980232200 BottomArrowHeadHeight = 0.500000000000000000 BottomArrowHeadRadius = 0.200000002980232200 end object GLXYZGrid1: TGLXYZGrid Direction.Coordinates = {00000000000080BF0000000000000000} Position.Coordinates = {00000000000000000000A0C10000803F} Up.Coordinates = {00000000000000000000803F00000000} XSamplingScale.Min = -200.000000000000000000 XSamplingScale.Max = 200.000000000000000000 XSamplingScale.Step = 20.000000000000000000 YSamplingScale.Min = -200.000000000000000000 YSamplingScale.Max = 200.000000000000000000 YSamplingScale.Step = 20.000000000000000000 ZSamplingScale.Min = -200.000000000000000000 ZSamplingScale.Max = 200.000000000000000000 ZSamplingScale.Step = 20.000000000000000000 Parts = [gpX, gpZ] end end object LightCube: TGLDummyCube Direction.Coordinates = {0000000000000000000080BF00000000} Position.Coordinates = {000096C300000000000096430000803F} OnProgress = LightCubeProgress CubeSize = 1.000000000000000000 object Light: TGLLightSource ConstAttenuation = 1.000000000000000000 LightStyle = lsOmni SpotCutOff = 180.000000000000000000 end object GLSphere1: TGLSphere Material.FrontProperties.Diffuse.Color = {E6E5653F8180003DCDCC4C3F0000803F} Material.FrontProperties.Emission.Color = {F4F3733FEEED6D3F000000000000803F} Radius = 10.000000000000000000 end end object WorldCube: TGLDummyCube CubeSize = 1.000000000000000000 object Fighter: TGLActor Material.MaterialLibrary = MaterialLibrary Material.LibMaterialName = 'ShaderMaterial' Position.Coordinates = {0000164300000000000000000000803F} Up.Coordinates = {00000000000080BF0000008000000000} Interval = 100 AutoCentering = [macCenterX, macCenterY, macCenterZ] end object Teapot: TGLActor Material.MaterialLibrary = MaterialLibrary Material.LibMaterialName = 'ShaderMaterial' Position.Coordinates = {000016C300000000000000000000803F} Interval = 100 AutoCentering = [macCenterX, macCenterY, macCenterZ] end object Sphere_big: TGLActor Material.MaterialLibrary = MaterialLibrary Material.LibMaterialName = 'ShaderMaterial' Position.Coordinates = {00000000000016C3000000000000803F} Interval = 100 AutoCentering = [macCenterX, macCenterY, macCenterZ] end object Sphere_little: TGLActor Material.MaterialLibrary = MaterialLibrary Material.LibMaterialName = 'ShaderMaterial' Position.Coordinates = {0000000000001643000000000000803F} Interval = 100 AutoCentering = [macCenterX, macCenterY, macCenterZ] end end object Camera: TGLCamera DepthOfView = 500.000000000000000000 FocalLength = 65.000000000000000000 TargetObject = GLXYZGrid1 CameraStyle = csInfinitePerspective Position.Coordinates = {000048C20000164300007A430000803F} Direction.Coordinates = {00000000000080BF0000000000000000} Up.Coordinates = {00000000000000000000803F00000000} end end object Cadencer: TGLCadencer Scene = Scene MaxDeltaTime = 0.020000000000000000 OnProgress = CadencerProgress Left = 24 Top = 72 end object MaterialLibrary: TGLMaterialLibrary Materials = < item Name = 'Earth' Tag = 0 Material.FrontProperties.Ambient.Color = {BFBEBE3EBBBABA3EBBBABA3E0000803F} Material.FrontProperties.Emission.Color = {B1B0B03DB1B0B03DB1B0B03D0000803F} Material.FrontProperties.Specular.Color = {8988083E8180003E8988083E0000803F} Material.BlendingMode = bmTransparency Material.Texture.TextureMode = tmModulate Material.Texture.Disabled = False end item Name = 'ShaderMaterial' Tag = 0 Material.FrontProperties.Emission.Color = {A1A0A03D9190903D8180803D0000803F} Material.FrontProperties.Specular.Color = {DEDD5D3FDCDB5B3FDCDB5B3F0000803F} Shader = GLSLShader end> Left = 96 Top = 16 end object GLSLShader: TGLSLShader Enabled = False OnApply = GLSLShaderApply OnUnApply = GLSLShaderUnApply OnInitialize = GLSLShaderInitialize Left = 96 Top = 72 end object GLSimpleNavigation1: TGLSimpleNavigation Form = Owner GLSceneViewer = Viewer FormCaption = 'GLSL Shader Component - %FPS' KeyCombinations = < item ShiftState = [ssLeft, ssRight] Action = snaZoom end item ShiftState = [ssLeft] Action = snaMoveAroundTarget end item ShiftState = [ssRight] Action = snaMoveAroundTarget end> Left = 200 Top = 16 end end