//--------------------------------------------------------------------------- // Simple GLSL shader demo. The first version provided by k00m //--------------------------------------------------------------------------- #include #pragma hdrstop USEFORM("SimpleGLSLUnit.cpp", Form1); //--------------------------------------------------------------------------- WINAPI WinMain(HINSTANCE, HINSTANCE, LPSTR, int) { try { Application->Initialize(); Application->CreateForm(__classid(TForm1), &Form1); Application->Run(); } catch (Exception &exception) { Application->ShowException(&exception); } return 0; } //---------------------------------------------------------------------------