//--------------------------------------------------------------------------- #include #pragma hdrstop #include "Unit1.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLBaseClasses" #pragma link "GLBitmapFont" #pragma link "GLCadencer" #pragma link "GLCoordinates" #pragma link "GLCrossPlatform" #pragma link "GLGui" #pragma link "GLMaterial" #pragma link "GLScene" #pragma link "GLWin32Viewer" #pragma link "GLWindows" #pragma link "GLWindowsFont" #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::FormCreate(TObject *Sender) { SetGLSceneMediaDir(); GLForm1->Caption = "Unicode caption..."; //#$0699#$069A#$963f#$54c0; WindowsBitmapFont1->EnsureString(GLForm1->Caption); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime) { GLForm1->DoChanges(); // make things move a little GLSceneViewer1->Invalidate(); } //--------------------------------------------------------------------------- void __fastcall TForm1::Timer1Timer(TObject *Sender) { miFPS->Caption = Format("%.1f FPS", ARRAYOFCONST ((GLSceneViewer1->FramesPerSecond()))); GLSceneViewer1->ResetPerformanceMonitor(); } //--------------------------------------------------------------------------- void __fastcall TForm1::WindowsFont1Click(TObject *Sender) { FontDialog1->Font = WindowsBitmapFont1->Font; if (FontDialog1->Execute()) WindowsBitmapFont1->Font = FontDialog1->Font; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { GLForm1->MouseDown(Sender,TGLMouseButton(Button),Shift,X,Y); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y) { GLForm1->MouseMove(Sender,Shift,X,Y); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { GLForm1->MouseUp(Sender,TGLMouseButton(Button),Shift,X,Y); } //--------------------------------------------------------------------------- void __fastcall TForm1::FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift) { GLForm1->KeyDown(Sender,Key,Shift); } //--------------------------------------------------------------------------- void __fastcall TForm1::FormKeyPress(TObject *Sender, System::WideChar &Key) { GLForm1->KeyPress(Sender,Key); } //--------------------------------------------------------------------------- void __fastcall TForm1::FormKeyUp(TObject *Sender, WORD &Key, TShiftState Shift) { GLForm1->KeyUp(Sender,Key,Shift); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLButton1ButtonClick(TObject *Sender) { String OldCaption; OldCaption = GLForm1->Caption; GLForm1->Caption = GLEdit1->Caption; GLEdit1->Caption = OldCaption; } //---------------------------------------------------------------------------