//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLBitmapFont.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGui.hpp" #include "GLMaterial.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include "GLWindows.hpp" #include "GLWindowsFont.hpp" #include #include #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLBaseControl *GuiRoot; TGLForm *GLForm1; TGLButton *PenButton; TGLButton *BrushButton; TGLPanel *GLPanel1; TGLCustomControl *GLCanvas; TGLButton *WhiteButton; TGLButton *BlackButton; TGLButton *RedButton; TGLButton *GreenButton; TGLButton *BlueButton; TGLCamera *GLCamera1; TGLCadencer *GLCadencer1; TTimer *Timer1; TGLWindowsBitmapFont *WindowsBitmapFont1; TMainMenu *MainMenu1; TMenuItem *File1; TMenuItem *miOpen1; TMenuItem *miSave1; TMenuItem *miFont1; TMenuItem *miWindowsFont1; TMenuItem *miFPS; TFontDialog *FontDialog1; TGLGuiLayout *GLGuiLayout1; TGLMaterialLibrary *GLMaterialLibrary1; TOpenDialog *OpenDialog1; TSaveDialog *SaveDialog1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall Timer1Timer(TObject *Sender); void __fastcall miWindowsFont1Click(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); void __fastcall FormKeyPress(TObject *Sender, System::WideChar &Key); void __fastcall FormKeyUp(TObject *Sender, WORD &Key, TShiftState Shift); void __fastcall GLCanvasMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLCanvasMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLCanvasMouseUp(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLCanvasRender(TGLCustomControl *Sender, TBitmap *Bitmap); void __fastcall PenButtonButtonClick(TObject *Sender); void __fastcall BrushButtonButtonClick(TObject *Sender); void __fastcall WhiteButtonButtonClick(TObject *Sender); void __fastcall BlackButtonButtonClick(TObject *Sender); void __fastcall RedButtonButtonClick(TObject *Sender); void __fastcall GreenButtonButtonClick(TObject *Sender); void __fastcall BlueButtonButtonClick(TObject *Sender); void __fastcall GLCanvasAcceptMouseQuery(TGLBaseControl *Sender, TShiftState Shift, TGLMouseAction Action, TMouseButton Button, int X, int Y, bool &Accept); void __fastcall GLForm1Moving(TGLForm *Sender, float &Left, float &Top); void __fastcall miOpen1Click(TObject *Sender); void __fastcall miSave1Click(TObject *Sender); private: // User declarations int StartX; int StartY; int CurrentX; int CurrentY; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif