object Form1: TForm1 Left = 0 Top = 0 Caption = 'Camera' ClientHeight = 429 ClientWidth = 503 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnKeyPress = FormKeyPress OnMouseWheel = FormMouseWheel DesignSize = ( 503 429) PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 503 Height = 429 Camera = GLCamera1 VSync = vsmSync Buffer.BackgroundColor = clTeal FieldOfView = 153.757293701171900000 PenAsTouch = False Align = alClient OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object RadioGroup1: TRadioGroup Left = 4 Top = 335 Width = 181 Height = 73 Anchors = [akLeft, akBottom] Caption = 'Style' ItemIndex = 0 Items.Strings = ( 'Perspective' 'Infinite perspective' 'Perspective, keep field of view' 'Custom') TabOrder = 1 OnClick = RadioGroup1Click end object RadioGroup2: TRadioGroup Left = 289 Top = 351 Width = 145 Height = 57 Anchors = [akRight, akBottom] Caption = 'Keep mode' ItemIndex = 0 Items.Strings = ( 'Horizontal' 'Vertical') TabOrder = 2 OnClick = RadioGroup2Click end object GLScene1: TGLScene Left = 32 Top = 8 object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000204100002041000020410000803F} SpotCutOff = 180.000000000000000000 end object Teapot1: TGLTeapot Material.FrontProperties.Diffuse.Color = {9493133F0000803F9291113F0000803F} Direction.Coordinates = {0000803F000000000000000000000000} Scale.Coordinates = {00000040000000400000004000000000} Up.Coordinates = {00000080000000000000803F00000000} end object DummyCube1: TGLDummyCube ShowAxes = True CubeSize = 1.000000000000000000 VisibleAtRunTime = True object GLCamera1: TGLCamera DepthOfView = 10.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DummyCube1 OnCustomPerspective = GLCamera1CustomPerspective Position.Coordinates = {00004040000000400000803F0000803F} Direction.Coordinates = {2EF964BF2EF9E43E0000000000000000} Up.Coordinates = {00000000000000000000803F00000000} end end end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 112 Top = 8 end end