//--------------------------------------------------------------------------- #include #include #pragma hdrstop #include "Unit1.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLBaseClasses" #pragma link "GLCadencer" #pragma link "GLCoordinates" #pragma link "GLCrossPlatform" #pragma link "GLMaterial" #pragma link "GLMaterialScript" #pragma link "GLObjects" #pragma link "GLScene" #pragma link "GLWin32Viewer" #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::FormCreate(TObject *Sender) { SetGLSceneMediaDir(); GLMaterialScripter1->DebugMemo = Memo2;; GLCube1->Material->MaterialLibrary = GLMaterialLibrary1; SetCurrentDir(ExtractFilePath(Application->ExeName)); } //--------------------------------------------------------------------------- void __fastcall TForm1::Button1Click(TObject *Sender) { OpenDialog1->InitialDir = ExtractFilePath(Application->ExeName); if (OpenDialog1->Execute()) { if (FileExists(OpenDialog1->FileName)) Memo1->Lines->LoadFromFile(OpenDialog1->FileName); } } //--------------------------------------------------------------------------- void __fastcall TForm1::Button2Click(TObject *Sender) { GLMaterialLibrary1->Materials->Clear(); GLCube1->Material->MaterialLibrary = GLMaterialLibrary1; GLMaterialScripter1->Script = Memo1->Lines; GLMaterialScripter1->CompileScript(); GLCube1->Material->LibMaterialName = "TestMat"; } //---------------------------------------------------------------------------