//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLSkydome.hpp" #include "GLTeapot.hpp" #include "GLWin32Viewer.hpp" #include "GLTexture.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *LabelFPS; TCheckBox *CBDynamic; TGLScene *GLScene1; TGLSkyDome *SkyDome1; TGLLightSource *GLLightSource1; TGLTorus *Torus1; TGLCylinder *Cylinder1; TGLSphere *Sphere1; TGLCube *Cube1; TGLTeapot *Teapot1; TGLCamera *CubeMapCamera; TGLCamera *GLCamera1; TGLMemoryViewer *GLMemoryViewer1; TGLCadencer *GLCadencer1; TTimer *Timer1; void __fastcall GLSceneViewer1BeforeRender(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); public: // Public declarations __fastcall TForm1(TComponent* Owner); private: // User declarations int mx, my; bool CubmapSupported; bool CubeMapWarnDone; void __fastcall GenerateCubeMap(); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif