//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLCustomShader.hpp" #include "GLFBORenderer.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLSArchiveManager.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLSLShader.hpp" #include "GLVectorFileObjects.hpp" #include "GLWin32Viewer.hpp" #include "GLFileMS3D.hpp" #include "GLFileJPEG.hpp" #include "GLFilePNG.hpp" #include "GLCompositeImage.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TButton *Button2; TButton *btnStartStop; TButton *Button4; TComboBox *aniBox; TTrackBar *aniPos; TGLScene *GLScene1; TGLCamera *GLCamera1; TGLCamera *GLCamera2; TGLLightSource *Light2; TGLSphere *GLSphere2; TGLFBORenderer *GLFrameBuffer; TGLDummyCube *Root; TGLLightSource *GLLightSource1; TGLDirectOpenGL *GLDirectOpenGL1; TGLActor *Actor1; TGLPlane *GLPlane1; TGLFreeForm *Chair1; TGLCadencer *GLCadencer1; TGLMaterialLibrary *MatLib; TGLSLShader *GLSLShader1; TGLSimpleNavigation *GLNavigation; TTimer *Timer1; TGLSArchiveManager *GLSArchiveManager1; void __fastcall Actor1EndFrameReached(TObject *Sender); void __fastcall aniBoxSelect(TObject *Sender); void __fastcall aniPosChange(TObject *Sender); void __fastcall btnStartStopClick(TObject *Sender); void __fastcall Button2Click(TObject *Sender); void __fastcall Button4Click(TObject *Sender); void __fastcall FormCloseQuery(TObject *Sender, bool &CanClose); void __fastcall FormCreate(TObject *Sender); void __fastcall FormShow(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall GLFrameBufferAfterRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall GLFrameBufferBeforeRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall GLSLShader1Apply(TGLCustomGLSLShader *Shader); void __fastcall Timer1Timer(TObject *Sender); void __fastcall LoadTexture(String AName, String ext); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif