//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include "GLVectorFileObjects.hpp" #include "GLObjects.hpp" #include "GLGeomObjects.hpp" #include "GLProxyObjects.hpp" #include "GLVectorGeometry.hpp" #include "GLCadencer.hpp" #include "GLTexture.hpp" #include "GLMaterial.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLBaseClasses.hpp" #include "GLFileSMD.hpp" #include "GLUtils.hpp" #include "GLBaseClasses.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TCheckBox *cbActorsAreTurning; TGLScene *GLScene1; TGLDummyCube *InvisibleDummyCube; TGLActor *MasterActor; TGLDummyCube *GLDummyCube2; TGLActorProxy *GLActorProxy1; TGLArrowLine *GLArrowLine1; TGLActorProxy *GLActorProxy2; TGLArrowLine *GLArrowLine2; TGLSphere *GLSphere1; TGLArrowLine *GLArrowLine3; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLMaterialLibrary *GLMaterialLibrary1; TGLCadencer *GLCadencer1; TTimer *Timer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations int mouseX,mouseY; void __fastcall DoRaycastStuff(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif