//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLVectorFileObjects.hpp" #include "GLWin32Viewer.hpp" #include "GLTexture.hpp" #include "GLUtils.hpp" #include "JPeg.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TButton *Button1; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLDummyCube *DummyCube1; TGLDisk *Disk1; TGLFreeForm *FreeForm1; TGLCamera *GLCamera1; TTimer *Timer1; TGLCadencer *GLCadencer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Button1Click(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall FormResize(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations int mx, my; int MushRoomCounter; void __fastcall AddMushRooms(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif