//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include #include "GLScene.hpp" #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLPortal.hpp" #include "GLVectorFileObjects.hpp" #include "GLWin32Viewer.hpp" #include "GLKeyboard.hpp" #include "JPeg.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TLabel *Label1; TLabel *Label2; TLabel *Label3; TGLSceneViewer *GLSceneViewer1; TButton *BUForward; TButton *BUTurnLeft; TButton *BUTurnRight; TButton *BUBackward; TStringGrid *SGMap; TButton *BBProcess; TCheckBox *CBAuto; TCheckBox *CBFog; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLDummyCube *DummyCube1; TGLCamera *GLCamera1; TGLPortal *Portal1; TGLMaterialLibrary *GLMaterialLibrary1; TTimer *Timer1; TGLCadencer *GLCadencer1; void __fastcall FormCreate(TObject *Sender); void __fastcall BBProcessClick(TObject *Sender); private: // User declarations int portalCount, triangleCount; public: // User declarations __published: __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif