object Form1: TForm1 Left = 0 Top = 0 Caption = 'Skeletal Animation' ClientHeight = 434 ClientWidth = 561 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False OnCreate = FormCreate OnMouseWheel = FormMouseWheel PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 454 Height = 393 Camera = GLCamera1 Buffer.BackgroundColor = clSilver Buffer.Lighting = False FieldOfView = 151.447769165039100000 Align = alClient OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object Panel1: TPanel Left = 454 Top = 0 Width = 107 Height = 393 Align = alRight BevelOuter = bvNone Font.Charset = ANSI_CHARSET Font.Color = clWindowText Font.Height = -13 Font.Name = 'Arial' Font.Style = [] ParentFont = False TabOrder = 1 DesignSize = ( 107 393) object LabelFPS: TLabel Left = 32 Top = 27 Width = 26 Height = 16 Alignment = taCenter Anchors = [] Caption = 'FPS' Font.Charset = ANSI_CHARSET Font.Color = clWindowText Font.Height = -13 Font.Name = 'Arial' Font.Style = [] ParentFont = False ExplicitTop = 24 end object BULongJump: TButton Left = 16 Top = 152 Width = 81 Height = 25 Caption = 'Long Jump' TabOrder = 0 OnClick = BULongJumpClick end object CheckBox1: TCheckBox Left = 16 Top = 240 Width = 81 Height = 17 Caption = 'Skeleton' Checked = True State = cbChecked TabOrder = 1 OnClick = CheckBox1Click end object BUHighJump: TButton Left = 16 Top = 192 Width = 81 Height = 25 Caption = 'High Jump' TabOrder = 2 OnClick = BUHighJumpClick end object RBWalk: TRadioButton Left = 16 Top = 88 Width = 65 Height = 17 Caption = 'Walk' Checked = True TabOrder = 3 TabStop = True OnClick = RBWalkClick end object RBRun: TRadioButton Left = 16 Top = 112 Width = 73 Height = 17 Caption = 'Run' TabOrder = 4 OnClick = RBRunClick end end object Panel2: TPanel Left = 0 Top = 393 Width = 561 Height = 41 Align = alBottom BevelOuter = bvNone TabOrder = 2 DesignSize = ( 561 41) object TrackBar1: TTrackBar Left = 64 Top = 0 Width = 497 Height = 34 Anchors = [akLeft, akTop, akRight, akBottom] Max = 100 Position = 50 TabOrder = 0 TickMarks = tmBoth OnChange = TrackBar1Change end object CBBlend: TCheckBox Left = 8 Top = 12 Width = 49 Height = 17 Caption = 'Blend' TabOrder = 1 OnClick = CBBlendClick end end object GLScene1: TGLScene Left = 32 Top = 8 object GLLightSource1: TGLLightSource Ambient.Color = {0000803F0000803F0000803F0000803F} ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000C8420000C8420000C8420000803F} SpotCutOff = 180.000000000000000000 end object Actor1: TGLActor Direction.Coordinates = {000000000000803F0000000000000000} Scale.Coordinates = {0000003F0000003F0000003F00000000} Up.Coordinates = {0000000000000080000080BF00000000} AnimationMode = aamLoop Interval = 100 OnEndFrameReached = Actor1EndFrameReached MaterialLibrary = GLMaterialLibrary1 end object DummyCube1: TGLDummyCube CubeSize = 1.000000000000000000 end object XYZGrid1: TGLXYZGrid Position.Coordinates = {00000000000090C1000000000000803F} LineColor.Color = {1283803E1283003F1283003F0000803F} XSamplingScale.Min = -12.000000000000000000 XSamplingScale.Max = 12.000000000000000000 XSamplingScale.Step = 4.000000000000000000 YSamplingScale.Step = 1.000000000000000000 ZSamplingScale.Min = -20.000000000000000000 ZSamplingScale.Max = 20.000000000000000000 ZSamplingScale.Step = 4.000000000000000000 Parts = [gpX, gpZ] end object GLCamera1: TGLCamera DepthOfView = 500.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = DummyCube1 Position.Coordinates = {000048420000A0410000A0400000803F} Direction.Coordinates = {00000000000000000000803F00000000} Up.Coordinates = {000000000000803F0000008000000000} Left = 224 Top = 160 end end object GLMaterialLibrary1: TGLMaterialLibrary Left = 160 Top = 8 end object Timer1: TTimer OnTimer = Timer1Timer Left = 272 Top = 8 end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 32 Top = 64 end object AnimationControler1: TGLAnimationControler Left = 160 Top = 64 end end