object Form1: TForm1 Left = 0 Top = 0 Caption = 'Subdivide' ClientHeight = 380 ClientWidth = 567 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False Position = poScreenCenter WindowState = wsMaximized PixelsPerInch = 96 TextHeight = 13 object Label1: TLabel Left = 450 Top = 0 Width = 2 Height = 380 Align = alRight AutoSize = False ExplicitLeft = 382 ExplicitHeight = 324 end object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 450 Height = 380 Camera = GLCamera1 Buffer.BackgroundColor = 13619151 Buffer.FaceCulling = False FieldOfView = 150.512878417968800000 Align = alClient OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object Panel1: TPanel Left = 452 Top = 0 Width = 115 Height = 380 Align = alRight BevelOuter = bvLowered TabOrder = 1 object LASubdivideTime: TLabel Left = 8 Top = 168 Width = 97 Height = 13 Alignment = taCenter AutoSize = False Caption = 'LASubdivideTime' end object BULoad: TButton Left = 16 Top = 8 Width = 83 Height = 25 Caption = 'Load' TabOrder = 0 OnClick = BULoadClick end object BUSubdivide: TButton Left = 8 Top = 112 Width = 99 Height = 25 Caption = 'Subdivide' Enabled = False TabOrder = 1 OnClick = BUSubdivideClick end object TrackBar1: TTrackBar Left = 8 Top = 144 Width = 97 Height = 17 Hint = 'Subdivision smoothness' Position = 5 TabOrder = 2 ThumbLength = 10 end object RBWireFrame: TRadioButton Left = 16 Top = 40 Width = 81 Height = 17 Caption = 'Wireframe' TabOrder = 3 OnClick = RBWireFrameClick end object RBSolid: TRadioButton Left = 16 Top = 56 Width = 89 Height = 17 Caption = 'Solid' Checked = True TabOrder = 4 TabStop = True OnClick = RBSolidClick end object CBAnimate: TCheckBox Left = 16 Top = 80 Width = 81 Height = 17 Caption = 'Animate' TabOrder = 5 OnClick = CBAnimateClick end end object GLScene1: TGLScene Left = 40 Top = 16 object GLActor1: TGLActor Material.Texture.TextureMode = tmReplace Direction.Coordinates = {000000000000803F0000000000000000} Scale.Coordinates = {CDCCCC3DCDCCCC3DCDCCCC3D00000000} Up.Coordinates = {0000000000000000000080BF00000000} Interval = 100 AutoCentering = [macCenterX, macCenterY, macCenterZ] end object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 Position.Coordinates = {0000204100002041000020410000803F} SpotCutOff = 180.000000000000000000 end object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = GLActor1 Position.Coordinates = {0000A04000008040000040400000803F} end end object GLMaterialLibrary1: TGLMaterialLibrary Left = 128 Top = 16 end object Timer1: TTimer OnTimer = Timer1Timer Left = 216 Top = 16 end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 40 Top = 72 end end