//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLTerrainRenderer.hpp" #include "GLHeightData.hpp" #include "GLWin32Viewer.hpp" #include "Jpeg.hpp" #include "GLKeyBoard.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLDummyCube *DummyCube1; TGLCamera *GLCamera1; TGLTerrainRenderer *TerrainRenderer1; TTimer *Timer1; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; TGLCustomHDS *GLCustomHDS; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCustomHDSStartPreparingData(TGLHeightData *HeightData); void __fastcall GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject *Sender); void __fastcall FormKeyPress(TObject *Sender, System::WideChar &Key); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations int mx, my; bool fullScreen; float FCamHeight; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif