//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLFileMP3.hpp" #include "Jpeg.hpp" #include "GLUtils.hpp" //--------------------------------------------------------------------------- class TForm1:public TForm { __published: // IDE-managed Components TGLSceneViewer * GLSceneViewer1; TGLBitmapHDS *GLBitmapHDS1; TGLScene *GLScene1; TGLCamera *GLCamera1; TGLDummyCube *DummyCube1; TGLTerrainRenderer *TerrainRenderer1; TTimer *Timer1; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; TGLBitmapFont *BitmapFont1; TGLHUDText *HUDText1; TGLSkyDome *SkyDome1; TGLSprite *SPMoon; TGLSprite *SPSun; TGLDummyCube *DCSound; TGLSMBASS *GLSMBASS1; TTimer *TISound; TGLSoundLibrary *GLSoundLibrary; TGLLensFlare *GLLensFlare; TGLDummyCube *GLDummyCube1; TGLRenderPoint *InitialRenderPoint; void __fastcall GLCadencer1Progress(TObject * Sender, const double deltaTime, const double newTime); void __fastcall GLSceneViewer1MouseDown(TObject * Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewer1MouseMove(TObject * Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject * Sender); void __fastcall FormKeyPress(TObject * Sender, char &Key); void __fastcall TISoundTimer(TObject * Sender); private: // User declarations public: // User declarations __fastcall TForm1(TComponent * Owner); int mx, my; bool fullScreen; float FCamHeight; }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif