//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLShadowVolume.hpp" #include "GLSpaceText.hpp" #include "GLWin32Viewer.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLShadowVolume *GLShadowVolume; TGLPlane *Plane1; TGLCube *Cube1; TGLCube *Cube2; TGLCube *Cube3; TGLSphere *Ball; TGLCube *Pad; TGLDummyCube *DummyCube1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLSpaceText *SpaceText1; TGLMaterialLibrary *GLMaterialLibrary1; TTimer *Timer1; TGLCadencer *GLCadencer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations TAffineVector ballVector; int score; bool gameOver; void __fastcall ResetGame(); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif