//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLNGDManager.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLWin32Viewer.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLDummyCube *GLDummyCube1; TGLSphere *GLSphere2; TGLSphere *GLSphere1; TGLCube *GLCube1; TGLCube *Trampoline; TGLDummyCube *GLDummyCube2; TGLCube *GLCube2; TGLCube *GLCube3; TGLCube *GLCube4; TGLCube *Friction; TGLDummyCube *GLDummyCube3; TGLCadencer *GLCadencer1; TGLSimpleNavigation *GLSimpleNavigation1; TGLNGDManager *GLNGDManager1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif