//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLHUDObjects.hpp" #include "GLNGDManager.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLWin32Viewer.hpp" #include "GLXCollection.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TButton *Button1; TButton *Button2; TButton *Button3; TButton *Button4; TButton *Button5; TButton *Button6; TGLScene *GLScene1; TGLCamera *GLCamera1; TGLLightSource *GLLightSource1; TGLCube *Floor; TGLDummyCube *GLDummyCube1; TGLResolutionIndependantHUDText *GLResolutionIndependantHUDText1; TGLCadencer *GLCadencer1; TGLSimpleNavigation *GLSimpleNavigation1; TGLNGDManager *GLNGDManager1; void __fastcall Button1Click(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall Button2Click(TObject *Sender); void __fastcall Button3Click(TObject *Sender); void __fastcall Button4Click(TObject *Sender); void __fastcall Button5Click(TObject *Sender); void __fastcall Button6Click(TObject *Sender); private: // User declarations public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif