object Form1: TForm1 Left = 0 Top = 0 Caption = 'ODE Machine' ClientHeight = 408 ClientWidth = 629 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 629 Height = 408 Camera = GLCamera1 FieldOfView = 152.456802368164100000 PenAsTouch = False Align = alClient OnMouseDown = GLSceneViewer1MouseDown OnMouseMove = GLSceneViewer1MouseMove TabOrder = 0 end object GLScene1: TGLScene Left = 24 Top = 8 object GLDummyCube1: TGLDummyCube Position.Coordinates = {0000803F00000000000000000000803F} CubeSize = 1.000000000000000000 object GLCamera1: TGLCamera DepthOfView = 100.000000000000000000 FocalLength = 50.000000000000000000 TargetObject = GLDummyCube1 Position.Coordinates = {00000040000060400000C0400000803F} object GLLightSource1: TGLLightSource ConstAttenuation = 1.000000000000000000 SpotCutOff = 180.000000000000000000 end end end object Machine: TGLDummyCube CubeSize = 1.000000000000000000 object Wheel: TGLCylinder Material.FrontProperties.Diffuse.Color = {938C0C3E938C0C3E938E0E3F0000803F} Position.Coordinates = {000020C000000000000000000000803F} BottomRadius = 2.000000000000000000 Height = 0.500000000000000000 Slices = 32 TopRadius = 2.000000000000000000 object Axle: TGLCylinder Material.FrontProperties.Diffuse.Color = {938C0C3EDCD6D63E938E0E3F0000803F} Position.Coordinates = {00000000000000C0000000000000803F} BottomRadius = 0.500000000000000000 Height = 5.000000000000000000 TopRadius = 0.500000000000000000 end object Pin1: TGLCylinder Material.FrontProperties.Diffuse.Color = {938C0C3EDCD6D63E938E0E3F0000803F} Position.Coordinates = {000000000000003F0000C0BF0000803F} BottomRadius = 0.250000000000000000 Height = 1.000000000000000000 TopRadius = 0.250000000000000000 end end object Arm: TGLCube Material.FrontProperties.Diffuse.Color = {CDCC0C3FEC51B83DEC51B83D0000803F} Direction.Coordinates = {4B413AB4000000000000803F00000000} Position.Coordinates = {0000003F0000403F0000C0BF0000803F} CubeSize = {0000F0400000803E0000403F} end object Pin2: TGLCylinder Material.FrontProperties.Diffuse.Color = {938C0C3EDCD6D63E938E0E3F0000803F} Position.Coordinates = {000060400000003F0000C0BF0000803F} BottomRadius = 0.250000000000000000 Height = 1.000000000000000000 TopRadius = 0.250000000000000000 end object Slider: TGLCube Material.FrontProperties.Diffuse.Color = {1F856B3F14AE473F52B81E3F0000803F} Position.Coordinates = {00005040000000000000C0BF0000803F} CubeSize = {000080400000003F0000803F} end end object ODERenderPoint: TGLRenderPoint end object GLHUDText1: TGLHUDText Position.Coordinates = {0000204100002041000000000000803F} BitmapFont = GLWindowsBitmapFont1 Rotation = 0.000000000000000000 ModulateColor.Color = {0000000000000000000000000000803F} end end object GLODEManager1: TGLODEManager Solver = osmQuickStep Iterations = 3 MaxContacts = 8 RenderPoint = ODERenderPoint Visible = True VisibleAtRunTime = False Left = 128 Top = 8 end object GLODEJointList1: TGLODEJointList Left = 248 Top = 8 end object GLCadencer1: TGLCadencer Scene = GLScene1 MaxDeltaTime = 0.020000000000000000 OnProgress = GLCadencer1Progress Left = 24 Top = 64 end object GLWindowsBitmapFont1: TGLWindowsBitmapFont Font.Charset = DEFAULT_CHARSET Font.Color = clWhite Font.Height = -11 Font.Name = 'MS Sans Serif' Font.Style = [fsBold] Left = 248 Top = 64 end end