object fRagDoll: TfRagDoll Left = 0 Top = 0 Caption = 'RagDoll' ClientHeight = 512 ClientWidth = 682 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 682 Height = 512 Camera = GLCamera1 Buffer.BackgroundColor = 15648684 Buffer.ContextOptions = [roDoubleBuffer, roStencilBuffer, roRenderToWindow] FieldOfView = 147.342132568359400000 PenAsTouch = False Align = alClient TabOrder = 0 end object GLScene1: TGLScene Left = 24 Top = 24 object ODEScene: TGLDummyCube CubeSize = 1.000000000000000000 object Actor1: TGLActor Material.FrontProperties.Diffuse.Color = {0000803FE0DF5F3FB5B4343E0000803F} AnimationMode = aamLoop Interval = 100 MaterialLibrary = GLMaterialLibrary1 end object Targetrag: TGLDummyCube Position.Coordinates = {00000000000000000000C0400000803F} CubeSize = 1.000000000000000000 end object GLShadowPlane1: TGLShadowPlane Material.FrontProperties.Diffuse.Color = {F5F4743E9392123F9F9E9E3E0000803F} Position.Coordinates = {0000000000000000CDCC4CBD0000803F} Height = 100.000000000000000000 Width = 100.000000000000000000 XTiles = 50 YTiles = 50 Style = [psTileTexture] ShadowingObject = ODEScene ShadowedLight = GLLightSource1 ShadowColor.Color = {0AD7A33E48E1FA3E1F85EB3E0000803E} end end object GLLightSource1: TGLLightSource Ambient.Color = {BEC0403FBEC0403FBEC0403F0000803F} ConstAttenuation = 1.000000000000000000 Position.Coordinates = {00004041000048C2000048420000803F} LightStyle = lsOmni Specular.Color = {0000803F0000803F0000803F0000803F} SpotCutOff = 180.000000000000000000 end object GLHUDText1: TGLHUDText BitmapFont = GLWindowsBitmapFont1 Text = 'Keys: Q,W,E,A,S,D -> Apply forces | X,C -> Start, stop ragdoll ' + '| F1,F2, F3 -> Switch animation | Return -> Explode' Rotation = 0.000000000000000000 ModulateColor.Color = {0000000000000000000000000000803F} end object GLCamera1: TGLCamera DepthOfView = 1000.000000000000000000 FocalLength = 75.000000000000000000 TargetObject = Targetrag Position.Coordinates = {0000B8C10000B8C1000080410000803F} Direction.Coordinates = {000000000000803F0000000000000000} Up.Coordinates = {00000000000000000000803F00000000} end end object GLCadencer1: TGLCadencer Scene = GLScene1 MaxDeltaTime = 0.020000000000000000 FixedDeltaTime = 0.016900000000000000 SleepLength = 1 Left = 24 Top = 72 end object GLWindowsBitmapFont1: TGLWindowsBitmapFont Font.Charset = ANSI_CHARSET Font.Color = clBlack Font.Height = -11 Font.Name = 'Arial' Font.Style = [fsBold] Left = 120 Top = 72 end object GLMaterialLibrary1: TGLMaterialLibrary Left = 120 Top = 24 end end