//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLBitmapFont.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLHUDObjects.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLShadowPlane.hpp" #include "GLVectorFileObjects.hpp" #include "GLWin32Viewer.hpp" #include "GLWindowsFont.hpp" #include "ODEUtils.hpp" #include "ODEImport.hpp" #include "GLODERagdoll.hpp" //--------------------------------------------------------------------------- //Physic World ODE class PACKAGE TWorld_ODE : public TObject { PdxWorld World; PdxSpace Space; TdJointGroupID *ContactGroup; PdxGeom Ground_box; PdxGeom Ground_box2; TGLCube *Cube; TGLCube *Cube2; public: bool ODEEnable; double PhysTime; virtual __fastcall TWorld_ODE(TObject *AOwner); // constructor Create; // ~TWorld_ODE(){}; // destructor Destroy; void _fastcall WorldUpdate(); }; //--------------------------------------------------------------------------- class TfRagDoll : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLDummyCube *ODEScene; TGLActor *Actor1; TGLDummyCube *Targetrag; TGLShadowPlane *GLShadowPlane1; TGLLightSource *GLLightSource1; TGLHUDText *GLHUDText1; TGLCamera *GLCamera1; TGLCadencer *GLCadencer1; TGLWindowsBitmapFont *GLWindowsBitmapFont1; TGLMaterialLibrary *GLMaterialLibrary1; private: // User declarations int my,mx; TWorld_ODE *WorldODE; TGLODERagdoll *Rag; TGLODERagdollWorld *RagWorld; TGLODERagdollBone *HeadBone; TGLODERagdollBone *Spine; TGLODERagdollBone *Torso; TGLODERagdollBone *RightLeg; public: // User declarations __fastcall TfRagDoll(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TfRagDoll *fRagDoll; //--------------------------------------------------------------------------- #endif