//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLFBORenderer.hpp" #include "GLMaterial.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLWin32Viewer.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TPanel *Panel1; TLabel *Label1; TCheckBox *CheckBox1; TRadioGroup *SB; TRadioGroup *RB; TGLScene *GLScene1; TGLLightSource *GLLightSource1; TGLDirectOpenGL *GLDirectOpenGL1; TGLFBORenderer *GLFBORenderer1; TGLFBORenderer *GLFBORenderer2; TGLCube *GLCube1; TGLCamera *GLCamera1; TGLCadencer *GLCadencer1; TGLMaterialLibrary *GLMaterialLibrary1; TTimer *Timer1; TGLSimpleNavigation *GLSimpleNavigation1; void __fastcall FormCreate(TObject *Sender); void __fastcall Timer1Timer(TObject *Sender); void __fastcall CheckBox1Click(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall GLDirectOpenGL1Render(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall GLFBORenderer1AfterRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall GLFBORenderer2AfterRender(TObject *Sender, TGLRenderContextInfo &rci); void __fastcall RBClick(TObject *Sender); void __fastcall SBClick(TObject *Sender); private: // User declarations bool Triger; int FramerateRatio, N; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif