object Form1: TForm1 Left = 0 Top = 0 Caption = 'Sky Box' ClientHeight = 460 ClientWidth = 572 Color = clBtnFace Font.Charset = DEFAULT_CHARSET Font.Color = clWindowText Font.Height = -11 Font.Name = 'Tahoma' Font.Style = [] OldCreateOrder = False WindowState = wsMaximized OnCreate = FormCreate PixelsPerInch = 96 TextHeight = 13 object GLSceneViewer1: TGLSceneViewer Left = 0 Top = 0 Width = 572 Height = 460 Camera = GLCamera1 Buffer.BackgroundColor = 7168 Buffer.AmbientColor.Color = {0000803F0000803F0000803F0000803F} FieldOfView = 160.268386840820300000 Align = alClient TabOrder = 0 end object GLScene1: TGLScene Left = 32 Top = 24 object GLSkyBox1: TGLSkyBox Direction.Coordinates = {9598A23144F7DFB20000803F00000000} Up.Coordinates = {1DB356B30000803FB3FA87B300000000} MaterialLibrary = GLMaterialLibrary1 MatNameTop = 'Top' MatNameBottom = 'Bottom' MatNameLeft = 'Left' MatNameRight = 'Right' MatNameFront = 'Front' MatNameBack = 'Back' MatNameClouds = 'Clouds' CloudsPlaneOffset = 0.119999997317791000 CloudsPlaneSize = 2.000000000000000000 object GLSphere1: TGLSphere Material.MaterialLibrary = GLMaterialLibrary1 Direction.Coordinates = {18EBC2BE6823FE3E49BA47BF00000000} PitchAngle = 86.500000000000000000 Position.Coordinates = {000000C000008040000080BF0000803F} TurnAngle = 10.500000000000000000 Up.Coordinates = {CE00D4BE9A8D58BF0519ACBE00000000} Radius = 1.000000000000000000 object GLSphere2: TGLSphere Material.MaterialLibrary = GLMaterialLibrary1 Direction.Coordinates = {000000000000803F0000000000000000} PitchAngle = -8.000000000000000000 Position.Coordinates = {0000000000000000000000400000803F} TurnAngle = 91.500000000000000000 Up.Coordinates = {0000000000000000000080BF00000000} Radius = 0.300000011920929000 end end end object GLSkyBox2: TGLSkyBox Direction.Coordinates = {00000000000000800000803F00000000} MaterialLibrary = GLMaterialLibrary1 MatNameClouds = 'Clouds' CloudsPlaneOffset = 0.100000001490116100 CloudsPlaneSize = 4.000000000000000000 end object Castle: TGLDummyCube CubeSize = 1.000000000000000000 object GLCube1: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Position.Coordinates = {0BD43940FFFF7FC018230B400000803F} CubeSize = {0000803F000000420000803F} object GLCube2: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F} CubeSize = {0000C0400000803F0000803F} end end object GLCube11: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Direction.Coordinates = {000080BF000000001AE1F7B300000000} Position.Coordinates = {F42B46C0FFFF7FC018230B400000803F} TurnAngle = -90.000000000000000000 CubeSize = {0000803F000000420000803F} object GLCube21: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F} CubeSize = {0000C0400000803F0000803F} end end object GLCube111: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Direction.Coordinates = {0000803F00000000B28FF03200000000} Position.Coordinates = {0CD43940FFFF7FC0E8DC74C00000803F} TurnAngle = 90.000000000000000000 CubeSize = {0000803F000000420000803F} object GLCube211: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F} CubeSize = {0000C0400000803F0000803F} end end object GLCube112: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Direction.Coordinates = {647F2B3300000000000080BF00000000} Position.Coordinates = {F42B46C0FFFF7FC0E8DC74C00000803F} TurnAngle = -180.000000000000000000 CubeSize = {0000803F000000420000803F} object GLCube212: TGLCube Material.MaterialLibrary = GLMaterialLibrary1 Position.Coordinates = {000040C0000000BFCDCCCC3D0000803F} CubeSize = {0000C0400000803F0000803F} end end end object GLLightSource1: TGLLightSource Ambient.Color = {BEC0403FBEC0403FBEC0403F0000803F} ConstAttenuation = 1.000000000000000000 QuadraticAttenuation = 0.000099999997473788 Position.Coordinates = {000088C100003042C0C6B5420000803F} LightStyle = lsOmni SpotCutOff = 180.000000000000000000 object GLLensFlare1: TGLLensFlare Seed = 1465 FlareIsNotOccluded = True end end object GLCamera1: TGLCamera DepthOfView = 300.000000000000000000 FocalLength = 40.000000000000000000 NearPlaneBias = 0.200000002980232200 Position.Coordinates = {61EB8D3FD98541C02CCF94C00000803F} Direction.Coordinates = {E2CB26BF5D9A063F40FD0B3F00000000} Up.Coordinates = {A633CE3EC0C1593F8711ADBE00000000} end end object GLMaterialLibrary1: TGLMaterialLibrary Left = 112 Top = 24 end object GLNavigator1: TGLNavigator VirtualUp.Coordinates = {000000000000803F000000000000803F} MovingObject = GLCamera1 UseVirtualUp = True AutoUpdateObject = True MaxAngle = 90.000000000000000000 MinAngle = -90.000000000000000000 Left = 208 Top = 24 end object GLCadencer1: TGLCadencer Scene = GLScene1 OnProgress = GLCadencer1Progress Left = 32 Top = 80 end object GLUserInterface1: TGLUserInterface MouseSpeed = 16.000000000000000000 GLNavigator = GLNavigator1 Left = 296 Top = 24 end object GLSimpleNavigation1: TGLSimpleNavigation Form = Owner GLSceneViewer = GLSceneViewer1 FormCaption = 'GLScene SkyBox - %FPS' KeyCombinations = < item ShiftState = [ssLeft, ssRight] Action = snaZoom end item ShiftState = [ssLeft] Action = snaMoveAroundTarget end item ShiftState = [ssRight] Action = snaMoveAroundTarget end> Left = 296 Top = 88 end end