//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- //#include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLLensFlare.hpp" #include "GLMaterial.hpp" #include "GLNavigator.hpp" #include "GLObjects.hpp" #include "GLScene.hpp" #include "GLSimpleNavigation.hpp" #include "GLSkyBox.hpp" #include "GLWin32Viewer.hpp" #include "GLKeyBoard.hpp" #include "JPeg.hpp" #include "GLFileJPEG.hpp" #include "GLUtils.hpp" #include //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer1; TGLScene *GLScene1; TGLSkyBox *GLSkyBox1; TGLSphere *GLSphere1; TGLSphere *GLSphere2; TGLSkyBox *GLSkyBox2; TGLDummyCube *Castle; TGLCube *GLCube1; TGLCube *GLCube2; TGLCube *GLCube11; TGLCube *GLCube21; TGLCube *GLCube111; TGLCube *GLCube211; TGLCube *GLCube112; TGLCube *GLCube212; TGLLightSource *GLLightSource1; TGLLensFlare *GLLensFlare1; TGLCamera *GLCamera1; TGLMaterialLibrary *GLMaterialLibrary1; TGLNavigator *GLNavigator1; TGLCadencer *GLCadencer1; TGLUserInterface *GLUserInterface1; TGLSimpleNavigation *GLSimpleNavigation1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); private: // User declarations int mx, my; void __fastcall HandleKeys(double d); TGLLibMaterial* __fastcall LoadTexture(String Matname, String Filename); public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif