//--------------------------------------------------------------------------- #include #pragma hdrstop #include "Unit1.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLBaseClasses" #pragma link "GLCoordinates" #pragma link "GLCrossPlatform" #pragma link "GLGeomObjects" #pragma link "GLHiddenLineShader" #pragma link "GLMaterial" #pragma link "GLObjects" #pragma link "GLOutlineShader" #pragma link "GLScene" #pragma link "GLWin32Viewer" #pragma resource "*.dfm" TForm1 *Form1; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { mx = X; my = Y; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y) { if (Shift.Contains(ssLeft)) GLCamera1->MoveAroundTarget(my-Y, mx-X); else if (Shift.Contains(ssRight)) GLCamera1->RotateTarget(my-Y, mx-X); mx = X; my = Y; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox1Click(TObject *Sender) { GLOutlineShader1->Enabled = CheckBox1->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox2Click(TObject *Sender) { GLHiddenLineShader2->Enabled = CheckBox2->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox3Click(TObject *Sender) { GLHiddenLineShader2->Solid = CheckBox3->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox4Click(TObject *Sender) { if (CheckBox4->Checked) GLHiddenLineShader2->BackLine->Pattern = 0xFF00; // bit pattern else GLHiddenLineShader2->BackLine->Pattern = 0xFFFF; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox5Click(TObject *Sender) { GLHiddenLineShader2->SurfaceLit = CheckBox5->Checked; } //--------------------------------------------------------------------------- void __fastcall TForm1::CheckBox6Click(TObject *Sender) { if (CheckBox6->Checked) GLHiddenLineShader2->ShadeModel = smFlat; else GLHiddenLineShader2->ShadeModel = smSmooth; } //---------------------------------------------------------------------------