//--------------------------------------------------------------------------- #include #pragma hdrstop #include "Unit1.h" //--------------------------------------------------------------------------- #pragma package(smart_init) #pragma link "GLBaseClasses" #pragma link "GLBehaviours" #pragma link "GLCadencer" #pragma link "GLCoordinates" #pragma link "GLCrossPlatform" #pragma link "GLFireFX" #pragma link "GLGeomObjects" #pragma link "GLObjects" #pragma link "GLScene" #pragma link "GLWin32Viewer" #pragma resource "*.dfm" TForm1 *Form1; int mx,my; //--------------------------------------------------------------------------- __fastcall TForm1::TForm1(TComponent* Owner) : TForm(Owner) { } //--------------------------------------------------------------------------- void __fastcall TForm1::FormMouseWheel(TObject *Sender, TShiftState Shift, int WheelDelta, TPoint &MousePos, bool &Handled) { GLCamera1->AdjustDistanceToTarget(System::Math::Power(1.1, WheelDelta/120)); } //--------------------------------------------------------------------------- void __fastcall TForm1::Timer1Timer(TObject *Sender) { Caption = "GLScene Fire - "+ Format("%.1f FPS", ARRAYOFCONST((GLSceneViewer1->FramesPerSecond()))); GLSceneViewer1->ResetPerformanceMonitor(); } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseMove(TObject *Sender, TShiftState Shift, int X, int Y) { if (Shift.Contains(ssLeft)) GLCamera1->MoveAroundTarget(my-Y, mx-X); mx = X; my = Y; } //--------------------------------------------------------------------------- void __fastcall TForm1::GLSceneViewer1MouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y) { mx = X; my = Y; } //---------------------------------------------------------------------------