//--------------------------------------------------------------------------- #ifndef Unit1H #define Unit1H //--------------------------------------------------------------------------- #include #include #include #include #include #include "GLBaseClasses.hpp" #include "GLCadencer.hpp" #include "GLCoordinates.hpp" #include "GLCrossPlatform.hpp" #include "GLGeomObjects.hpp" #include "GLHUDObjects.hpp" #include "GLObjects.hpp" #include "GLPolyhedron.hpp" #include "GLScene.hpp" #include "GLWin32Viewer.hpp" #include "GLKeyboard.hpp" //--------------------------------------------------------------------------- class TForm1 : public TForm { __published: // IDE-managed Components TGLSceneViewer *GLSceneViewer; TPanel *Panel1; TGLScene *GLScene1; TGLLightSource *Light; TGLCube *Cube; TGLTorus *Torus; TGLDummyCube *DummyCube; TGLDodecahedron *Dodecahedron; TGLHUDSprite *HUD; TGLCamera *Camera; TGLCadencer *GLCadencer1; TTimer *Timer1; void __fastcall FormCreate(TObject *Sender); void __fastcall GLSceneViewerPostRender(TObject *Sender); void __fastcall FormResize(TObject *Sender); void __fastcall GLCadencer1Progress(TObject *Sender, const double deltaTime, const double newTime); void __fastcall FormKeyDown(TObject *Sender, WORD &Key, TShiftState Shift); void __fastcall GLSceneViewerMouseDown(TObject *Sender, TMouseButton Button, TShiftState Shift, int X, int Y); void __fastcall GLSceneViewerMouseMove(TObject *Sender, TShiftState Shift, int X, int Y); void __fastcall Timer1Timer(TObject *Sender); private: // User declarations int Frames; int mx, my; public: // User declarations __fastcall TForm1(TComponent* Owner); }; //--------------------------------------------------------------------------- extern PACKAGE TForm1 *Form1; //--------------------------------------------------------------------------- #endif